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Technologies Transforming the Arts


93-830

Units: 6

Description


‭ The world is undergoing monumental change. These transformations are fueled by the aftermath of the‬
‭ entry of the personal computer to the mass marketplace and the introduction of the World Wide Web in‬
‭ the mid-1990s. These actions opened up opportunities for computing and creativity using modern‬
‭ technology akin to the Industrial Revolution. Richard Florida identified and coined the term‬‭ creative‬
‭ economy‬‭ . Some have also coined this time as the second‬‭ Renaissance, noting that this era is changing‬
‭ our core frameworks for civilization. As in the age of the Renaissance, creativity and the arts are often at‬
‭ the cutting edge for creating and incorporating technologies in the world, even though some nonprofit‬
‭ institutions seem slow to adapt.‬


‭ This seminar-style course provides students with multiple perspectives on how emerging technologies‬
‭ are transforming arts enterprises:‬‭ arts-making‬‭ ,‬‭ audience‬‭ engagement‬‭ , and‬‭ administration (also called‬
‭ producers, intermediaries, and consumers)‬‭ . From Artificial‬‭ Intelligence to the Internet of Things to‬
‭ Virtual Reality, students will investigate what is happening in the field and what’s on the fringe and about‬
‭ to break into the marketplace. Through class materials, hands-on activities, and individualized‬
‭ curiosity-fueled research, the course provides a breadth of understanding of multiple technologies.‬
‭ Additionally, each student leaves the class with a deeper understanding of one transformational‬
‭ technology and a hands-on experience with two technologies of their choice.‬

Learning Outcomes


‭ learn techniques for finding reliable and relevant information about‬
‭ emerging technologies‬

Explore digital methods for sharing your ideas via the course‬
‭with an option for those interested in‬
‭ podcasting‬

 

Get hands-on experience with emerging apps, AI and immersive‬
‭ (VR/AR) forms of technology‬


‭ Identify the current and future opportunities for technology in the‬
‭ arts-making and management

 


‭ Gain perspectives on the intended and unintended consequences of‬
‭ the introduction of technologies to the arts-making and‬
‭ arts-management practice‬

 

 Understand the core terminology and infrastructure of emerging‬
‭ technologies driving artificial intelligence, Web3 (blockchain), VR/AR,‬
‭ and other immersive tools.‬


Prerequisites Description

None

Syllabus